Monday, May 9, 2011

Toward Optical Computing in Handheld Electronics: Graphene Optical Modulators Could Lead to Ultrafast Communications

The team of researchers, led by UC Berkeley engineering professor Xiang Zhang, built a tiny optical device that uses graphene, a one-atom-thick layer of crystallized carbon, to switch light on and off. This switching ability is the fundamental characteristic of a network modulator, which controls the speed at which data packets are transmitted. The faster the data pulses are sent out, the greater the volume of information that can be sent. Graphene-based modulators could soon allow consumers to stream full-length, high-definition, 3-D movies onto a smartphone in a matter of seconds, the researchers said.

"This is the world's smallest optical modulator, and the modulator in data communications is the heart of speed control," said Zhang, who directs a National Science Foundation (NSF) Nanoscale Science and Engineering Center at UC Berkeley."Graphene enables us to make modulators that are incredibly compact and that potentially perform at speeds up to ten times faster than current technology allows. This new technology will significantly enhance our capabilities in ultrafast optical communication and computing."

In this latest work, described in the May 8 advanced online publication of the journalNature, researchers were able to tune the graphene electrically to absorb light in wavelengths used in data communication. This advance adds yet another advantage to graphene, which has gained a reputation as a wonder material since 2004 when it was first extracted from graphite, the same element in pencil lead. That achievement earned University of Manchester scientists Andre Geim and Konstantin Novoselov the Nobel Prize in Physics last year.

Zhang worked with fellow faculty member Feng Wang, an assistant professor of physics and head of the Ultrafast Nano-Optics Group at UC Berkeley. Both Zhang and Wang are faculty scientists at Lawrence Berkeley National Laboratory's Materials Science Division.

"The impact of this technology will be far-reaching," said Wang."In addition to high-speed operations, graphene-based modulators could lead to unconventional applications due to graphene's flexibility and ease in integration with different kinds of materials. Graphene can also be used to modulate new frequency ranges, such as mid-infrared light, that are widely used in molecular sensing."

Graphene is the thinnest, strongest crystalline material yet known. It can be stretched like rubber, and it has the added benefit of being an excellent conductor of heat and electricity. This last quality of graphene makes it a particularly attractive material for electronics.

"Graphene is compatible with silicon technology and is very cheap to make," said Ming Liu, post-doctoral researcher in Zhang's lab and co-lead author of the study."Researchers in Korea last year have already produced 30-inch sheets of it. Moreover, very little graphene is required for use as a modulator. The graphite in a pencil can provide enough graphene to fabricate 1 billion optical modulators."

It is the behavior of photons and electrons in graphene that first caught the attention of the UC Berkeley researchers.

The researchers found that the energy of the electrons, referred to as its Fermi level, can be easily altered depending upon the voltage applied to the material. The graphene's Fermi level in turn determines if the light is absorbed or not.

When a sufficient negative voltage is applied, electrons are drawn out of the graphene and are no longer available to absorb photons. The light is"switched on" because the graphene becomes totally transparent as the photons pass through.

Graphene is also transparent at certain positive voltages because, in that situation, the electrons become packed so tightly that they cannot absorb the photons.

The researchers found a sweet spot in the middle where there is just enough voltage applied so the electrons can prevent the photons from passing, effectively switching the light"off."

"If graphene were a hallway, and electrons were people, you could say that, when the hall is empty, there's no one around to stop the photons," said Xiaobo Yin, co-lead author of the Nature paper and a research scientist in Zhang's lab."In the other extreme, when the hall is too crowded, people can't move and are ineffective in blocking the photons. It's in between these two scenarios that the electrons are allowed to interact with and absorb the photons, and the graphene becomes opaque."

In their experiment, the researchers layered graphene on top of a silicon waveguide to fabricate optical modulators. The researchers were able to achieve a modulation speed of 1 gigahertz, but they noted that the speed could theoretically reach as high as 500 gigahertz for a single modulator.

While components based upon optics have many advantages over those that use electricity, including the ability to carry denser packets of data more quickly, attempts to create optical interconnects that fit neatly onto a computer chip have been hampered by the relatively large amount of space required in photonics.

Light waves are less agile in tight spaces than their electrical counterparts, the researchers noted, so photon-based applications have been primarily confined to large-scale devices, such as fiber optic lines.

"Electrons can easily make an L-shaped turn because the wavelengths in which they operate are small," said Zhang."Light wavelengths are generally bigger, so they need more space to maneuver. It's like turning a long, stretch limo instead of a motorcycle around a corner. That's why optics require bulky mirrors to control their movements. Scaling down the optical device also makes it faster because the single atomic layer of graphene can significantly reduce the capacitance -- the ability to hold an electric charge -- which often hinders device speed."

Graphene-based modulators could overcome the space barrier of optical devices, the researchers said. They successfully shrunk a graphene-based optical modulator down to a relatively tiny 25 square microns, a size roughly 400 times smaller than a human hair. The footprint of a typical commercial modulator can be as large as a few square millimeters.

Even at such a small size, graphene packs a punch in bandwidth capability. Graphene can absorb a broad spectrum of light, ranging over thousands of nanometers from ultraviolet to infrared wavelengths. This allows graphene to carry more data than current state-of-the-art modulators, which operate at a bandwidth of up to 10 nanometers, the researchers said.

"Graphene-based modulators not only offer an increase in modulation speed, they can enable greater amounts of data packed into each pulse," said Zhang."Instead of broadband, we will have 'extremeband.' What we see here and going forward with graphene-based modulators are tremendous improvements, not only in consumer electronics, but in any field that is now limited by data transmission speeds, including bioinformatics and weather forecasting. We hope to see industrial applications of this new device in the next few years."

Other UC Berkeley co-authors of this paper are graduate student Erick Ulin-Avila and post-doctoral researcher Thomas Zentgraf in Zhang's lab; and visiting scholar Baisong Geng and graduate student Long Ju in Wang's lab.

This work was supported through the Center for Scalable and Integrated Nano-Manufacturing (SINAM), an NSF Nanoscale Science and Engineering Center. Funding from the Department of Energy's Basic Energy Science program at Lawrence Berkeley National Laboratory also helped support this research.


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Sunday, May 8, 2011

Robot Engages Novice Computer Scientists

A product of CMU's famed Robotics Institute, Finch was designed specifically to make introductory computer science classes an engaging experience once again.

A white plastic, two-wheeled robot with bird-like features, Finch can quickly be programmed by a novice to say"Hello, World," or do a little dance, or make its beak glow blue in response to cold temperature or some other stimulus. But the simple look of the tabletop robot is deceptive. Based on four years of educational research sponsored by the National Science Foundation, Finch includes a number of features that could keep students busy for a semester or more thinking up new things to do with it.

"Students are more interested and more motivated when they can work with something interactive and create programs that operate in the real world," said Tom Lauwers, who earned his Ph.D. in robotics at CMU in 2010 and is now an instructor in the Robotics Institute's CREATE Lab."We packed Finch with sensors and mechanisms that engage the eyes, the ears -- as many senses as possible."

Lauwers has launched a startup company, BirdBrain Technologies, to produce Finch and now sells them online atwww.finchrobot.comfor$99 each.

"Our vision is to make Finch affordable enough that every student can have one to take home for assignments," said Lauwers, who developed the robot with Illah Nourbakhsh, associate professor of robotics and director of the CREATE Lab. Less than a foot long, Finch easily fits in a backpack and is rugged enough to survive being hauled around and occasionally dropped.

Finch includes temperature and light sensors, a three-axis accelerometer and a bump sensor. It has color-programmable LED lights, a beeper and speakers. With a pencil inserted in its tail, Finch can be used to draw pictures. It can be programmed to be a moving, noise-making alarm clock. It even has uses beyond a robot; its accelerometer enables it to be used as a 3-D mouse to control a computer display.

Robot kits suitable for students as young as 12 are commercially available, but often cost more than the Finch, Lauwers said. What's more, the idea is to use the robot to make computer programming lessons more interesting, not to use precious instructional time to first build a robot.

Finch is a plug-and-play device, so no drivers or other software must be installed beyond what is used in typical computer science courses. Finch connects with and receives power from the computer over a 15-foot USB cable, eliminating batteries and off-loading its computation to the computer. Support for a wide range of programming languages and environments is coming, including graphical languages appropriate for young students. Finch currently can be programmed with the Java and Python languages widely used by educators.

A number of assignments are available on the Finch Robot website to help teachers drop Finch into their lesson plans, and the website allows instructors to upload their own assignments or ideas in return for company-provided incentives. The robot has been classroom-tested at the Community College of Allegheny County, Pa., and by instructors in high school, university and after-school programs.

"Computer science now touches virtually every scientific discipline and is a critical part of most new technologies, yet U.S. universities saw declining enrollments in computer science through most of the past decade," Nourbakhsh said."If Finch can help motivate students to give computer science a try, we think many more students will realize that this is a field that they would enjoy exploring."


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Saturday, May 7, 2011

Unique Norwegian Nano-Product: Processor Chips With a Global Market

"Actually, we are the only ones who have succeeded in developing radar transceivers like these," says Dag T. Wisland, CEO of Novelda AS.

Small company, heavyweight technology

With just 20 employees, Novelda develops high-performance nano-electronics that pave the way for new, advanced radar technology.

Although the company is small, its technology is absolutely cutting-edge. Novelda's silicon chips, which measure just 2 x 2 mm, have made an international breakthrough. Each chip contains nearly two million transistors and 512 radars that simultaneously sense and transmit information.

Unlike conventional radar devices, which must be placed some metres away from the object to be measured, Novelda's can be located directly on the object. This capability opens up opportunities for product development with all sorts of exciting applications.

"We have customers located all over the world who are developing applications based on our technology," explains Chief Marketing Officer Aage Kalsæg."In the health care sector alone, our sensors are used in solutions being developed for monitoring heart rate, taking wireless ECG readings, and measuring fluid in the lungs."

"Some of the other exciting development projects are snow depth radars that combine GPS with water content measurement, as well as radars that can penetrate walls and rubble and find people trapped in collapsed buildings. The possibilities are endless."

Intensive R&D is crucial

Novelda's path -- from start-up company in 2004 to technological market leader -- has been an arduous one. Continuity in research is a critical element of the company's success. NOVELDA has received public funding from the Research Council of Norway and its programmes such as User-driven Research-based Innovation (BIA) and Core Competence and Growth in ICT (VERDIKT), as well as with EUREKA's Eurostars Programme with its funding and support specifically dedicated to SMEs.


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Friday, May 6, 2011

EEG Headset With Flying Harness Lets Users 'Fly' by Controlling Their Thoughts

Creative director and Rensselaer MFA candidate Yehuda Duenyas describes the"Infinity Simulator" as a platform similar to a gaming console -- like the Wii or the Kinect -- writ large.

"Instead of you sitting and controlling gaming content, it's a whole system that can control live elements -- so you can control 3-D rigging, sound, lights, and video," said Duenyas, who works under the moniker"xxxy.""It's a system for creating hybrids of theater, installation, game, and ride."

Duenyas created the"Infinity Simulator" with a team of collaborators, including Michael Todd, a Rensselaer 2010 graduate in computer science. Duenyas will exhibit the new system in the art installation"The Ascent" on May 12 at Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC).

Ten computer programs running simultaneously link the commercially available EEG headset to the computer-controlled 3-D flying harness and various theater systems, said Todd.

Within the theater, the rigging -- including the harness -- is controlled by a Stage Tech NOMAD console; lights are controlled by an ION console running MIDI show control; sound through MAX/MSP; and video through Isadora and Jitter. The"Infinity Simulator," a series of three C programs written by Todd, acts as intermediary between the headset and the theater systems, connecting and conveying all input and output.

"We've built a software system on top of the rigging control board and now have control of it through an iPad, and since we have the iPad control, we can have anything control it," said Duenyas."The 'Infinity Simulator' is the center; everything talks to the 'Infinity Simulator.'"

The May 12"The Ascent" installation is only one experience made possible by the new platform, Duenyas said.

"'The Ascent' embodies the maiden experience that we'll be presenting," Duenyas said."But we've found that it's a versatile platform to create almost any type of experience that involves rigging, video, sound, and light. The idea is that it's reactive to the users' body; there's a physical interaction."

Duenyas, a Brooklyn-based artist and theater director, specializes in experiential theater performances.

"The thing that I focus on the most is user experience," Duenyas said."All the shows I do with my theater company and on my own involve a lot of set and set design -- you're entering into a whole world. You're having an experience that is more than going to a show, although a show is part of it."

The"Infinity Simulator" stemmed from an idea Duenyas had for such a theatrical experience.

"It started with an idea that I wanted to create a simulator that would give people a feeling of infinity," Duenyas said. His initial vision was that of a room similar to a Cave Automated Virtual Environment -- a room paneled with projection screens -- in which participants would be able to float effortlessly in an environment intended to evoke a glimpse into infinity.

At Rensselaer, Duenyas took advantage of the technology at hand to explore his idea, first with a video game he developed in 2010, then -- working through the Department of the Arts -- with EMPAC's computer-controlled 3-D theatrical flying harness.

"The charge of the arts department is to allow the artists that they bring into the department to use technology to enhance what they've been doing already," Duenyas said."In coming here (EMPAC), and starting to translate our ideas into a physical space, so many different things started opening themselves up to us."

The 2010 video game, also developed with Todd, tracked the movements -- pitch and yaw -- of players suspended in a custom-rigged harness, allowing players to soar through simulated landscapes. Duenyas said that that game (also called the"Infinity Simulator") and the new platform are part of the same vision.

EMPAC Director Johannes Goebel saw the game on display at the 2010 GameFest and discussed the custom-designed 3-D theatrical flying rig in EMPAC with Duenyas. Working through the Arts Department, Duenyas submitted a proposal to work with the rig, and his proposal was accepted.

Duenyas and his team experimented -- first gaining peripheral control over the system, and then linking it to the EEG headset -- and created the Ascent installation as an initial project. In the installation, the Infinity Simulator is programmed to respond to relaxation.

"We're measuring two brain states -- alpha and theta -- waking consciousness and everyday brain computational processing," said Duenyas."If you close your eyes and take a deep breath, that processing power decreases. When it decreases below a certain threshold, that is the trigger for you to elevate."

As a user rises, their ascent triggers a changing display of lights, sound, and video. Duenyas said he wants to hint at transcendental experience, while keeping the door open for a more circumspect interpretation.

"The point is that the user is trying to transcend the everyday and get into this meditative state so they can have this experience. I see it as some sort of iconic spiritual simulator. That's the serious side," he said."There's also a real tongue-in-cheek side of my work: I want clouds, I want Terry Gilliam's animated fist to pop out of a cloud and hit you in the face. It's mixing serious religious symbology, but not taking it seriously."

The humor is prompted, in part, by the limitations of this earliest iteration of Duenyas' vision.

"It started with, 'I want to have a glimpse of infinity,' 'I want to float in space.' Then you get in the harness and you're like 'man, this harness is uncomfortable,'" he said."In order to achieve the original vision, we had to build an infrastructure, and I still see development of the infinity experience is a ways off; but what we can do with the infrastructure in a realistic time frame is create 'The Ascent,' which is going to be really fun, and totally other."

Creating the"Infinity Simulator" has prompted new possibilities.

"The vision now is to play with this fun system that we can use to build any experience," he said."It's sort of overwhelming because you could do so many things -- you could create a flight through cumulus clouds, you could create an augmented physicality parkour course where you set up different features in the room and guide yourself to different heights. It's limitless."


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Thursday, May 5, 2011

Transistors Reinvented Using New 3-D Structure

The three-dimensional Tri-Gate transistors represent a fundamental departure from the two-dimensional planar transistor structure that has powered not only all computers, mobile phones and consumer electronics to-date, but also the electronic controls within cars, spacecraft, household appliances, medical devices and virtually thousands of other everyday devices for decades.

"Intel's scientists and engineers have once again reinvented the transistor, this time utilizing the third dimension," said Intel President and CEO Paul Otellini."Amazing, world-shaping devices will be created from this capability as we advance Moore's Law into new realms."

Scientists have long recognized the benefits of a 3-D structure for sustaining the pace of Moore's Law as device dimensions become so small that physical laws become barriers to advancement. The key to this latest breakthrough is Intel's ability to deploy its novel 3-D Tri-Gate transistor design into high-volume manufacturing, ushering in the next era of Moore's Law and opening the door to a new generation of innovations across a broad spectrum of devices.

Moore's Law is a forecast for the pace of silicon technology development that states that roughly every 2 years transistor density will double, while increasing functionality and performance and decreasing costs. It has become the basic business model for the semiconductor industry for more than 40 years.

Unprecedented Power Savings and Performance Gains

Intel's 3-D Tri-Gate transistors enable chips to operate at lower voltage with lower leakage, providing an unprecedented combination of improved performance and energy efficiency compared to previous state-of-the-art transistors. The capabilities give chip designers the flexibility to choose transistors targeted for low power or high performance, depending on the application.

The 22nm 3-D Tri-Gate transistors provide up to 37 percent performance increase at low voltage versus Intel's 32nm planar transistors. This incredible gain means that they are ideal for use in small handheld devices, which operate using less energy to"switch" back and forth. Alternatively, the new transistors consume less than half the power when at the same performance as 2-D planar transistors on 32nm chips.

"The performance gains and power savings of Intel's unique 3-D Tri-Gate transistors are like nothing we've seen before," said Mark Bohr, Intel Senior Fellow."This milestone is going further than simply keeping up with Moore's Law. The low-voltage and low-power benefits far exceed what we typically see from one process generation to the next. It will give product designers the flexibility to make current devices smarter and wholly new ones possible. We believe this breakthrough will extend Intel's lead even further over the rest of the semiconductor industry."

Continuing the Pace of Innovation -- Moore's Law

Transistors continue to get smaller, cheaper and more energy efficient in accordance with Moore's Law -- named for Intel co-founder Gordon Moore. Because of this, Intel has been able to innovate and integrate, adding more features and computing cores to each chip, increasing performance, and decreasing manufacturing cost per transistor.

Sustaining the progress of Moore's Law becomes even more complex with the 22nm generation. Anticipating this, Intel research scientists in 2002 invented what they called a Tri-Gate transistor, named for the three sides of the gate. This announcement follows further years of development in Intel's highly coordinated research-development-manufacturing pipeline, and marks the implementation of this work for high-volume manufacturing.

The 3-D Tri-Gate transistors are a reinvention of the transistor. The traditional"flat" two-dimensional planar gate is replaced with an incredibly thin three-dimensional silicon fin that rises up vertically from the silicon substrate. Control of current is accomplished by implementing a gate on each of the three sides of the fin -- two on each side and one across the top -- rather than just one on top, as is the case with the 2-D planar transistor. The additional control enables as much transistor current flowing as possible when the transistor is in the"on" state (for performance), and as close to zero as possible when it is in the"off" state (to minimize power), and enables the transistor to switch very quickly between the two states (again, for performance).

Just as skyscrapers let urban planners optimize available space by building upward, Intel's 3-D Tri-Gate transistor structure provides a way to manage density. Since these fins are vertical in nature, transistors can be packed closer together, a critical component to the technological and economic benefits of Moore's Law. For future generations, designers also have the ability to continue growing the height of the fins to get even more performance and energy-efficiency gains.

"For years we have seen limits to how small transistors can get," said Moore."This change in the basic structure is a truly revolutionary approach, and one that should allow Moore's Law, and the historic pace of innovation, to continue."

World's First Demonstration of 22nm 3-D Tri-Gate Transistors

The 3-D Tri-Gate transistor will be implemented in the company's upcoming manufacturing process, called the 22nm node, in reference to the size of individual transistor features. More than 6 million 22nm Tri-Gate transistors could fit in the period at the end of this sentence.

Intel has demonstrated the world's first 22nm microprocessor, codenamed"Ivy Bridge," working in a laptop, server and desktop computer. Ivy Bridge-based Intel® Core™ family processors will be the first high-volume chips to use 3-D Tri-Gate transistors. Ivy Bridge is slated for high-volume production readiness by the end of this year.

This silicon technology breakthrough will also aid in the delivery of more highly integrated Intel® Atom™ processor-based products that scale the performance, functionality and software compatibility of Intel® architecture while meeting the overall power, cost and size requirements for a range of market segment needs.


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Wednesday, May 4, 2011

Evolutionary Lessons for Wind Farm Efficiency

Senior Lecturer Dr Frank Neumann, from the School of Computer Science, is using a"selection of the fittest" step-by-step approach called"evolutionary algorithms" to optimise wind turbine placement. This takes into account wake effects, the minimum amount of land needed, wind factors and the complex aerodynamics of wind turbines.

"Renewable energy is playing an increasing role in the supply of energy worldwide and will help mitigate climate change," says Dr Neumann."To further increase the productivity of wind farms, we need to exploit methods that help to optimise their performance."

Dr Neumann says the question of exactly where wind turbines should be placed to gain maximum efficiency is highly complex."An evolutionary algorithm is a mathematical process where potential solutions keep being improved a step at a time until the optimum is reached," he says.

"You can think of it like parents producing a number of offspring, each with differing characteristics," he says."As with evolution, each population or 'set of solutions' from a new generation should get better. These solutions can be evaluated in parallel to speed up the computation."

Other biology-inspired algorithms to solve complex problems are based on ant colonies.

"Ant colony optimisation" uses the principle of ants finding the shortest way to a source of food from their nest.

"You can observe them in nature, they do it very efficiently communicating between each other using pheromone trails," says Dr Neumann."After a certain amount of time, they will have found the best route to the food -- problem solved. We can also solve human problems using the same principles through computer algorithms."

Dr Neumann has come to the University of Adelaide this year from Germany where he worked at the Max Planck Institute. He is working on wind turbine placement optimisation in collaboration with researchers at the Massachusetts Institute of Technology.

"Current approaches to solving this placement optimisation can only deal with a small number of turbines," Dr Neumann says."We have demonstrated an accurate and efficient algorithm for as many as 1000 turbines."

The researchers are now looking to fine-tune the algorithms even further using different models of wake effect and complex aerodynamic factors.


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Tuesday, May 3, 2011

College Students' Use of Kindle DX Points to E-Reader’s Role in Academia

The UW last year was one of seven U.S. universities that participated in a pilot study of the Kindle DX, a larger version of the popular e-reader. UW researchers who study technology looked at how students involved in the pilot project did their academic reading.

"There is no e-reader that supports what we found these students doing," said first author Alex Thayer, a UW doctoral student in Human Centered Design and Engineering."It remains to be seen how to design one. It's a great space to get into, there's a lot of opportunity."

Thayer is presenting the findings in Vancouver, B.C. at the Association for Computing Machinery's Conference on Human Factors in Computing Systems, where the study received an honorable mention for best paper.

"Most e-readers were designed for leisure reading -- think romance novels on the beach," said co-author Charlotte Lee, a UW assistant professor of Human Centered Design and Engineering."We found that reading is just a small part of what students are doing. And when we realize how dynamic and complicated a process this is, it kind of redefines what it means to design an e-reader."

Some of the other schools participating in the pilot project conducted shorter studies, generally looking at the e-reader's potential benefits and drawbacks for course use. The UW study looked more broadly at how students did their academic reading, following both those who incorporated the e-reader into their routines and those who did not.

"We were not trying to evaluate the device, per se, but wanted to think long term, really looking to the future of e-readers, what are students trying to do, how can we support that," Lee said.

The researchers interviewed 39 first-year graduate students in the UW's Department of Computer Science& Engineering, 7 women and 32 men, ranging from 21 to 53 years old.

By spring quarter of 2010, seven months into the study, less than 40 percent of the students were regularly doing their academic reading on the Kindle DX. Reasons included the device's lack of support for taking notes and difficulty in looking up references. (Amazon Corp., which makes the Kindle DX, has since improved some of these features.)

UW researchers continued to interview all the students over the nine-month period to find out more about their reading habits, with or without the e-reader. They found:

  • Students did most of the reading in fixed locations: 47 percent of reading was at home, 25 percent at school, 17 percent on a bus and 11 percent in a coffee shop or office.
  • The Kindle DX was more likely to replace students' paper-based reading than their computer-based reading.
  • Of the students who continued to use the device, some read near a computer so they could look up references or do other tasks that were easier to do on a computer. Others tucked a sheet of paper into the case so they could write notes.
  • With paper, three quarters of students marked up texts as they read. This included highlighting key passages, underlining, drawing pictures and writing notes in margins.
  • A drawback of the Kindle DX was the difficulty of switching between reading techniques, such as skimming an article's illustrations or references just before reading the complete text. Students frequently made such switches as they read course material.
  • The digital text also disrupted a technique called cognitive mapping, in which readers used physical cues such as the location on the page and the position in the book to go back and find a section of text or even to help retain and recall the information they had read.

Lee predicts that over time software will help address some of these issues. She even envisions niche software that could support reading styles specific to certain disciplines.

"You can imagine that a historian going through illuminated texts is going to have very different navigation needs than someone who is comparing algorithms," Lee said.

It's likely that desktop computers, laptops, tablet computers and yes, even paper, will play a role in academic reading's future. But the authors say e-readers will also find their place. Thayer imagines the situation will be similar to today's music industry, where mp3s, CDs and LPs all coexist in music-lovers' listening habits.

"E-readers are not where they need to be in order to support academic reading," Lee concludes. But asked when e-readers will reach that point, she predicts:"It's going to be sooner than we think."

Other co-authors are Linda Hwang, Heidi Sales, Pausali Sen and Ninad Dalal of the UW.


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